AI Insights · Timothy · July 2024
Top 5 First Person Games on iOS in Australia: Q2 2024
Check out the performance of the top 5 first-person games on iOS in Australia during Q2 2024, including downloads, revenue, and active user trends.
During the second quarter of 2024, the top 5 first-person games on iOS in Australia showed varied performance in terms of downloads, revenue, and weekly active users. Here’s a closer look at how each app fared, based on data from Sensor Tower.
Call of Duty®: Mobile from Activision Publishing, Inc. demonstrated impressive revenue trends, peaking at around $137K in the week of April 22 and maintaining strong figures throughout the quarter. Downloads fluctuated, starting at 6.4K at the beginning of April and ending at 5.5K in the last week of June. Weekly active users remained relatively stable, oscillating between approximately 56K and 63K throughout the quarter.
Minecraft from Mojang saw consistent revenue, with a notable increase to $42K in the last week of June. Downloads were fairly steady, averaging around 1.3K per week. Weekly active users displayed minor fluctuations, reaching a high of 101K at the start of April and stabilizing around 94K by the end of June.
KamaGames's Blackjack 21: Blackjackist experienced variable revenue, peaking at $16K in the week of May 20. Downloads showed a decline from 3.8K in early May to around 1.8K by the end of June. Weekly active users saw their highest number at 6.8K in the first week of May, with a gradual decline to approximately 4.7K by the end of the quarter.
Hunting Sniper: Showdown by SPARKS INFORMATION (SINGAPORE) PTE. LTD. showcased a steady revenue increase, peaking at $15K in the week of June 17. Downloads remained consistent, ranging from 2.4K to 3.7K per week. Weekly active users were stable, with slight increases and decreases, peaking at around 6.8K in mid-May and ending at 6.3K in late June.
Chapters: Interactive Stories from Crazy Maple Studio, Inc. had a stable revenue trend, with a slight peak at $10K in the first week of April. Downloads were low and consistent, averaging around 300 per week. Weekly active users saw a decrease from 2K at the beginning of April to about 1.1K by the end of June.
For more detailed insights and data, visit Sensor Tower.